Morrowind Crafting 3.0 is alive and well.

Discussions regarding the development of Morrowind Crafting 3.0 (Tamriel Rebuilt edition)

Re: Morrowind Crafting 3.0 is alive and well.

Postby Drac » Fri Dec 27, 2019 3:52 am

Currently working on a method of adding your own labels to containers, that show up just under the name of the container. So the player would point to it, and if he/she has 'legal' access to it, allows one to add a short phrase with whatever you wish to say. I use it to label my alchemical containers; now I can change my lab as I wish, without resorting to the Construction Set.
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Drac
 
Joined: Wed Apr 17, 2013 11:35 pm
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Re: Morrowind Crafting 3.0 is alive and well.

Postby Drac » Tue Dec 31, 2019 3:44 am

Container-labelling now works, provided that you have "legal" access to said container,

Also, mining by actually swinging an appropriate pick at deposits works well.
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Drac
 
Joined: Wed Apr 17, 2013 11:35 pm
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Re: Morrowind Crafting 3.0 is alive and well.

Postby Drac » Wed Jan 29, 2020 7:24 pm

Refinements to Animated Mining, planning underway for a quest to learn how to make soulgems, and an option is in place for crafting items to take actual game-time. Default times are in place for all but woodworking; that should happen this afternoon, guided by Denina's suggestions. Actual crafting of soulgems during the coming week.
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Drac
 
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