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Fort Elder Scrolls • View topic - Denina's Mods

Denina's Mods

Denina's Mods

Postby Denina » Fri Apr 19, 2013 7:09 pm

Old mods:

- (I don't care what anyone says - this mod is useful if you do IC quests.)
- (I may update this some century. I don't even remember what the interior looks like.)

- (This does not conflict with the Armory.)

- (Good God! Did every single one have to attack?! Really?!)
- (Probably my most useful mod.)

(Without Toccatta, I could never have done this one at the time I did it. XOXO)
- (Christina Marigold, I lost you but I never forgot you.)
- Inspired by Morrowind Crafting - MC 2.1 is required to play this.
- Must be a member of House Telvanni to even get the topic about this house.
- Empty house to furnish.

Mods since 2013:
- Released January 24, 2013.
- Released January 29, 2013.
- Released February 3, 2013
- Released December 29, 2013

Mods since 2017
- Released May 8, 2017
- Released May 9, 2017
- Released May 30, 2017


Modders' Resources:
- Released February, 19, 2013 - includes the Winerack Resource.
- Released September 20, 2012.
- Released February 23, 2013.

- released September 22, 2019 Mines and Caverns v5.5 is required for this to work: Download

That's all for now. Feel free to leave feedback, suggestions, questions, whatever if you want. I may update one or more of them some day, but most of them, probably not.
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Denina
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Re: Denina's Mods

Postby Arakhor » Sat Apr 20, 2013 11:18 am

I used both of those soulgem mods, including the Seyda Neen Armoury, but I am surprised that you never thought to merge the two into one mod. :)
Image


"The power of accurate observation is commonly called cynicism by those who have not got it." ~ George Bernard Shaw.
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Re: Denina's Mods

Postby Denina » Sat Apr 20, 2013 2:44 pm

I did think of it but I read somewhere that another mod already changed the weight of the soul gems so I decided it might just be best to leave them separate.
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Denina
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Re: Denina's Mods

Postby Denina » Mon May 27, 2013 3:48 am

I just updated . I have started using Redesigned Vivec recently and found that the entrance to the Vivec Bath House conflicted with that mod. The new .esp in the contained file just shifts the entrance to the bath house down a ways from its original location. If you're coming from St. Olm's canton, make a left around the corner from the entrance to the Hall of Wisdom and down that way is the door. You can use the 1.2 .esp whether or not you use Redesigned Vivec. But if you don't use Redesigned Vivec, the bath house entry is closer in version 1.1. Enjoy!
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Denina
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Re: Denina's Mods

Postby Denina » Fri Feb 14, 2014 2:16 am

Updated list in OP.
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Denina
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Re: Denina's Mods

Postby Denina » Sat Apr 29, 2017 3:37 am

Updated OP. There were a few things posted at Fliggerty's that never made it to this list. Now fixed (I hope).
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Re: Denina's Mods

Postby Denina » Tue May 30, 2017 3:04 pm

Updated OP.
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Denina
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Re: Denina's Mods

Postby Denina » Sat Jul 06, 2019 9:35 pm

Updated first post to add newest mod: Diseased Creatures.

Also, some of my more popular mods are hosted at Nexus now, which can be found .
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Denina
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Re: Denina's Mods

Postby Denina » Sun Sep 22, 2019 10:01 pm

I updated the Uber Crystal Egg Hunt and Display Mod Resource. It's now a combination mod resource and playable mod to be compatible with the excellent Mines and Caverns mod by jsp25.

It's playable as is if you don't care about having nice display cases for them. However, if you want to use the display cases, it must be combined with the house mod of your choice and arrange the cases where you want them. All egg hunt and display files are included.

Download Mines and Caverns v 5.5 here: https://www.nexusmods.com/morrowind/mods/44893

You can use the files for the eggs for 1.0 if you wish but that version is not compatible with Mines and Caverns 5.5.

See Read me for more detailed instructions.
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Denina
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