by Toccatta » Wed Apr 17, 2013 10:30 am
I had so much trouble getting the character to swim or even walk backwards while running in DOS mode in Win98 that I didn't want to tell others it was fully compatible. The problem went away when I used DOSbox to emulate DOS instead of running in DOS mode.
Did you find a way to overcome that limitation or did you just never encounter it? I know some earlier DOS programs ran at the CPU limit instead of using the clock to limit speed. As CPUs became more powerful, many of them became too fast to play correctly. Is it possible that Arena and Daggerfall just run too fast on newer hardware without an emulator designed to slow them down to their original speeds (Even on my old Win98 machine)? I never had a problem on my old 80486 running Win95, but by the time I was upgrading to Win98, I was already using a pentium and the games ran unreliably.
"All that is gold does not glitter; not all those who wander are lost.
The old that is strong does not wither; deep roots are not reached by the frost." - Bilbo Baggins